"Treasure Island." Preparation involved turning an array of 12 x 10 index cards into a single "treasure map", complete with islands, reefs, rocks, and - of course - a big red X marking the treasure. Cards were then turned over (we used a stamp to add a skull & crossbones design to the "plain" side of each card, just so they weren't so plain!) and hung in a 12 x 10 array on one wall of the party room (at least 1" space between cards). In the upper left corner of the array, two pirate ship "game pieces" (clipart cutouts afixed with double-sided tape) sat poised, waiting to weigh anchor. To play the game, each crew flipped a dubloon and moved their ship an appropriate # of spaces (heads = move 1 space, tails = move 2 spaces). Upon landing on a card, it was turned over to reveal that part of the map. Thereafter, crews raced each other to find where the treasure was hidden, with the first crew to find the treasure winning a bag of dubloons. (To make the game easier, introduce few obstacles. To make the game harder, create more obstacles - for instance, an island ringed in reef with only one way through; or, penalize crews for hitting hazards, reward them for good fortune.)